Rapid Application Development (RAD)
MODERN SOFTWARE DEVELOPMENT
Rapid Application Development (RAD) is a programming approach based on a continuous development environment. This means that changes can be implemented faster than with the traditional method of application development.
In the 1970s, Brian Gallagher, Alex Balchin, Barry Boehm and Scott Shultz developed the Rapid Application Development approach with the aim of speeding up and making the previous complex software development process more flexible.
Rapid application development only became famous a few years later. In the early 1990s James Martin, a British information technology consultant and author, developed a method based on iterative development and prototyping.
To this day, the Rapid Application Development approach has been widely used in the development environment. For example, the low-code platform Simplifier provides a technology which allows integrated applications to be configured in a resource-saving manner. Reusable building blocks and the use of existing IT systems ensure the necessary efficiency when digitizing business processes. Thanks to the Rapid Application Development approach and rapid prototyping, the Simplifier makes it possible to effectively develop a comprehensive and performance-oriented application in less time.
Entry into fast application development is usually done in a cyclical process, which comprises four basic phases. The aim of Rapid Application Development is to develop an executable prototype of the software as quickly as possible, in accordance with the user’s requirements. In order to guarantee a fast delivery, the developers fall back on software construction kits.
In the initial phase, designers, developers and users make a rough agreement on the scope of the project and prioritize the application requirements so that prototyping can be started in the future phases. In the first phase, both developers and users are allowed to talk and communicate with each other. In the subsequent phases it will be omitted.
Based on the list of application requirements with prioritization, the developers design an executable prototype of the software as soon as possible. They can use a “software kit” to quickly assemble the most important basic requirements.
In the second phase, feedback from users is collected after completion of the first prototype. The focus is on defining the system architecture. Requirements are supplemented or refined. This makes it possible to create initial modelling. This step is repeated as often as necessary to further develop the project. In contrast to the first, the second phase serves more for a user’s monologue.
Once the basic user and system design has started, most of the actual application coding, testing and integration takes place in the design phase. Together with the user design, the construction phase is repeated as often as necessary because new components are needed or changes are made to meet the project’s requirements. The user’s new requirements are optimized and added to the software in a short development cycle, usually between one day and up to three weeks. This approach creates new and improved versions of the software in every iteration.
The final phase, the cutover, allows the development team to move the components into a live production environment where all necessary tests or team training can be carried out.
Due to the cyclical process, Rapid Application Development differs significantly from the waterfall model. In the classic waterfall model, each phase of development forms an independent unit. After completion of each unit, the next step is considered. As with a waterfall, it is no longer possible to return to a previous phase.
In contrast to the Rapid Application Development approach, this allows each step in the waterfall modernization process an enormous amount of time to avoid errors. As a result, software development is slower and takes a lot of time and energy to develop. Errors in development or incorrect requirements can quickly make a project fail in the waterfall model.
USE OF RAPID PROTOTYPING
While different forms of rapid application development highlight slightly different concepts and design methods, the intensive use of prototypes is consistent across all forms. The use of prototypes provides a number of unique advantages throughout the entire development cycle:
In contrast to a traditional waterfall model, where the design team discusses with users what features or implementations are required and has to plan specifications around these ideas, a RAD prototype allows users to use the software immediately. The feedback can thus be given to a live system and does not include the abstract evaluations of a design document.
Prototyping enables the development team to assess the feasibility of a particularly complex or risky component directly on site. The early detection and processing of complex systems in the development cycle makes the software more robust, less error-prone and better structured for future design enhancements.
Error Reduction & Debugging
With rapid prototyping releases during a project, it is far more likely that errors can be detected and eliminated much earlier in the development cycle.
How do we use Rapid Application Development in our Simplifier and what are the benefits for your company in application development?
THE ADVANTAGES OF RAPID APPLICATION DEVELOPMENT
Rapid Application Development’s approach requires very little pre-planning and preparatory work and ensures that productive results are achieved more quickly. Thanks to the saved time and the parallel development of the different software development phases, this form of software development means that a ready-to-use software can usually be delivered in less than 120 days. Further advantages of Rapid Application Development at a glance:
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